Hi, my name is Remco

I am an experienced software developer living in The Netherlands

Enhance your business with software

Enhance your business with software

Software can make your life easier and improve how you work.

Whether it's visualizing your data, automating time consuming tasks, or optimizing your conversions, there is little software can't do.

Areas of expertise

Areas of expertise

Software and apps in a wide range of technologies, web back ends, prototyping, hosting, deployment and management.

I can cover the entire development process from start to finish or work on existing projects. If you are not certain about the requirements or direction of a project, I will help design your software solution.

Learn more about me

Learn more about me

I love programming, creating software, gaming occasionally and spending time with my dogs. I pay attention to details and learn fast when I have to work with new technologies.

Portfolio

An overview of some of the projects I have worked on.

Marketplace App

Marketplace App

A private mobile marketplace application in which employees could buy and sell items. Made for Android and iOS using C# and Xamarin, connected to the internal corporate network using Active Directory. The back end API was written in .NET Core and used MSSQL and Entity Framework. The most important requirement for this project was dealing with security and privacy.

Asset File Merge Tool

Asset File Merge Tool

This tool was built in C++ and merges all sorts of file types into a single binary archive using a configurable folder and file structure, while also adding a thin layer of encryption in the process. Built specifically for fast reading into memory (e.g. for games) while keeping an organized file structure. Being a console application this tool can be integrated in a build process or commanded manually.

Unnamed Game Project

Unnamed Game Project

A dark arena style game where the environment is slowly killing the player, and the one thing they can use to stay alive is also trying to kill them at the same time. It's an ongoing battle to survive. The game is made in Unity and most of the development time was spent on real-time enemy AI and combat systems.

3D Game Engine

3D Game Engine

Written from scratch in C++ and uses DirectX. It includes script parsing, asset loading from merged file packages directly to memory, a dynamic UI system loaded through custom scripts, 3D and UI rendering, GPU programming and automatic optimization for 3D models and texture files.

Onion-Routing Messenger

Onion-Routing Messenger

Working together with a group of around 20 people we researched and built an onion-routing network prototype in the form of a mobile messenger application in Java. Though never being released to the public, it supported sending anonymous and encrypted text, images and files.

Pattern Compliance Recognition

Pattern Compliance Recognition

Contribution to an open source architecture compliance reporting tool built in Java, made for Java and C# projects. This new module made it possible to define patterns and instantly load them into an architecture, while also adding extra pattern information to their reports.